Texture mapping info

So, this info is from Blender Guru and his YouTube video building a brick road.

There are five different types of texture maps used. You can’t just use a color map (diffuse map) to achieve realistic textures.

Photoshop can produce a bump map, but download Crazy Bump (bump mapping software) to create the five different image bump maps.

  1. Diffuse Map or Color map – this is the image of a texture – evenly lit
  2. Normal map – bump for some depth
  3. Specularity map – for the glossiness  of the textures
  4. Occlusion map – for the depth in the cracks
  5. Displacement map – for fine detail depth

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s