So, last November, December and January, I worked on modeling, using my favorite WWII airplane, a North American P51D MUSTANG as subject matter. So, I learned the fundamentals of the Blender environment using tutorials on Lynda.con and YouTube and began building the airplane. I figured out hard surface modeling, lighting, surface mapping, and bump mapping working on this model. I started from the nose cone on the propeller and worked my way back and out. I modeled it so as I could animate it later, once my Blender skills reach a level that I will allow me to do so. I still want/need to model the interior of the cockpit. Fun.
This summer, I have focused on learning how to animate in Blender. The same projects you will be accomplishing this fall. Here’s an initial sample. Mesmerizing, ain’t it?
Anyway, this is just an initial taste of what you will be doing real soon.