Blender Render Farm instructions

Instructions to set up a render farm using the computers in OP1224 or 1210 if you are feeling frisky. It is dense, but try it and let me know how it goes.

Blender Net Render Tutorial (Render Farm) Updated Version

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Project updates

  • Wrap up your 10 second Run, walk, jump and gag cel animation and get it poster. You now have the 15 second cel animation of a character lip sync to do by October 9th, You choose or record the audio to work with. Assemble in either Premier or iMovie.
  • The upcoming epic story teaser, cut paper stop motion animation is due on October 23rd. You are required to use audio in this animation
  • Midterm Reel is due on October 18th. Put together all your completed cel animations into a professional video uploaded to the blog. You should have labels, well edited transitions and non-obtrusive audio.
  • Claymation stop motion animation… October…
  • EPIC FREE ANIMATION… 2 minute… November/December…

Blender Assignment(s):

  • Blender Render of a “product” –  Friday, October 6
  • Plan/design a NEW Monopoly board game character. We will 3D print this character (twice actual size) – Due… October…
  • Character Design and modeling… (watch Blender Guru video(s)): November…
  • Rigging a Blender character for animation… (watch Blender Guru video(s)): November/December…

 

 

 

What I did over summer break

So, last November, December and January, I worked on modeling, using my favorite WWII airplane, a North American P51D MUSTANG as subject matter. So, I learned the fundamentals of the Blender environment using tutorials on Lynda.con and YouTube and began building the airplane. I figured out hard surface modeling, lighting, surface mapping, and bump mapping working on this model. I started from the nose cone on the propeller and worked my way back and out. I modeled it so as I could animate it later, once my Blender skills reach a level that I will allow me to do so. I still want/need to model the interior of the cockpit. Fun.

P51DMustang.jpg

This summer, I have focused on learning how to animate in Blender. The same projects you will be accomplishing this fall. Here’s an initial sample. Mesmerizing, ain’t it?

blenderperptualballbounce.gif

Anyway, this is just an initial taste of what you will be doing real soon.

Preparing for a Fall

Hello everyone, just a quick post on preparing for the Fall ART337 Intro to 3DMMA. If you haven’t yet done so, begin working the beginner level-tutorials for Blender (Free) or Cinema 4D (also Free, but you have to verify you are a student) in Lynda.com or I follow several Blender people on YouTube (Blender Guru, CG Geek, CG Master, CG Cookie Blender, etc…) Blender is an Open Source software and is always free whether or not you are a student or professional. Blender is the software I have been learning/using in the last year and will be the software I can personally help you with… if that helps you make any decisions. I am not yet a Blender guru, but I do have a several month head start on you that you will close through out the course of the semester. It will be a great benefit to you if you are over the initial “how do I work in this software environment” or “I don’t know how to do anything with this software” learning curve when class starts in August. It is about a two or three week painfully slow process of getting accustomed to the software environment.

Hardware… we will be meeting in OP1250 and there is only one old iMac in the space with the software loaded on it. So, it isn’t a big animation platform for you to do anything. Outside of class, I encourage you to work in OP1224 on one of the five MacPro computers. These babies are souped up with RAM and plenty of hard drive space for animation. But, if you are using your own computers/laptops, you need at least 8GB of RAM – 16GB would be better and you need 1TB drive. Animation/video and modeling eat up memory and hard drive space. The thing I noticed last year is that the student computers are woefully under-equipped for anything – animation or Adobe CC in general. So, get a second job this summer and make some extra cash and bling out your computers if that is what you plan to work on.

See you all soon. rn

 

Texture mapping info

So, this info is from Blender Guru and his YouTube video building a brick road.

There are five different types of texture maps used. You can’t just use a color map (diffuse map) to achieve realistic textures.

Photoshop can produce a bump map, but download Crazy Bump (bump mapping software) to create the five different image bump maps.

  1. Diffuse Map or Color map – this is the image of a texture – evenly lit
  2. Normal map – bump for some depth
  3. Specularity map – for the glossiness  of the textures
  4. Occlusion map – for the depth in the cracks
  5. Displacement map – for fine detail depth