Syllabus

Course Goals and Objectives

Upon completion of this course, students will…

    • develop a fundamental understanding and ability to use basic design elements and principles to produce digital 3D models and use basic animation principles and elements to produce traditional and digital motion graphics and animations
    • refine their abilities to evaluate, analyze and resolve design problems
    • complete projects utilizing processes introduced in previous Visual Communications courses
    • have the ability to work quickly and efficiently to complete an assignment
    • have the ability to design in a manner appropriate for the specific visual problem be better versed in the use of 3D, motion and animation software
    • have the ability to technically produce 3D models, motion graphics and animations for web, television, dome, video and film applications

Attendance and Participation

Mandatory attendance. Three absences per semester (excused or unexcused) will be permitted. Absences beyond the three will result in the lowering of the final grade one- third letter grade for each class missed. Being late for class more than twice counts as one absence for each occurrence beyond the two. Being “late” is defined as arriving after the instructor. Being more than 15 minutes late counts as an absence. Leaving class early will count as an absence. If class is missed, the student must complete any assignments assigned during that class with the same deadlines as those students attending class. Attendance will be noted at the beginning of every class period. Consideration above three absences will only be given if the student notifies the instructor prior to class that they will be absent.

This is a studio class, come with all supplies needed and be prepared to work while in class. There are six hours of class per week and you should dedicate at least twelve hours of concentrated work per week outside of class. Critiques will be held throughout the semester.

Deadliness and revisions
Missing a deadline will be noted and will be taken into consideration at midterm and final portfolio grading opportunities.  Revisions to all designs produced during the semester are allowed for inclusion in grading portfolios

Classroom Etiquette
Student are expected to do their part in keeping the classroom in good shape. Log off the computer, clean off table tops, trash any scraps, push in stools/chairs at the end of each class session. DO NOT use X-Acto knives on the wooden table surfaces, use the drafting table or cutting mats. DO NOT use Spray Mount in the building. Clean-up begins five minutes before end of class. NO FOOD or DRINKS in the computer lab at any time! NO CELL PHONES during class. NO WEB SURFING on non-class related topics. NO INSTANT MESSAGING during class. NO YouTube Videos of non-class related topics. NO CHECKING EMAILS during class. Any infractions to these rules will be dealt with in an appropriate manner.

Grading Rubric

A – Exceptional

Exceeds/masters all course objectives
Attends all class meetings and is always prompt
Invests quality, productive time and energy in studio
Sets standards for fellow designers in work and professional demeanor (team player and leader)
Attentive to process
Work is completed on schedule without exception
Willing to revise and improve projects,techniques, and process

Will certainly do well professionally

B – Good

Meets course objectives (Exceeds or masters a few) Attends most class meetings and is consistently prompt Invests time and energy in studioOften sets standards for fellow designers in work and professional demeanor
Attentive to process
Work is completed on schedule with little exception
Willing to revise and improve projects, techniques, and process

Will do well professionally

C – Average

Meets course objectives
Attends most class meetings
Inconsistent time and energy spent in studio
Often follows the standard set by fellow designers in work and professional demeanor
Inconsistently attentive to process
Work is completed on schedule with some exceptions willing to revise and improve projects, techniques, and process on occasion

May or may not remain in the field

D – Below Average

Meets few course objectives
Misses or is late to several class meetings
Does not invest sufficient time and energy in studio
Often falls below the standards set by fellow designers in work and professional demeanor
Inconsistently attentive to process
Work is often not completed on schedule and is poor quality
Does not initiate revisions and improvements on projects, techniques, and process

Encourage to seek another major

F – Failing

Does not meet course objectives
Does not attend most class meetings or is habitually late
Does not invest appropriate time and energy in studio
Falls below the standards set by fellow designers in work and professional demeanor
Inconsistently attentive to process
Work is often not completed on schedule and is poor quality
Fails to sufficiently revise or improve on projects, techniques, and process

Encourage to seek another major
Grading Criteria

Grading in ART337 is based upon two portfolios. One portfolio at midterm and one final portfolio at the end of the semester. The main grading components in the midterm and final portfolios will be Concept, Content Management, Design, Production and Presentation. Efficiency. Reliability and Process will be noted throughout the semester and factored into the final grades. You will be allowed to revise and refine any project completed during the course of the semester (post-project  deadline) for inclusion in your portfolio(s).

You will be graded upon the following criteria:
Concept: The idea behind the solution
Content: What is stated in the solution
Design: Creative use of design elements and principles
Production: Craft in which the project is produced
Presentation: Visual/verbal presentation of the work
Efficiency: The ability to work in a well thought out and planned manner
Reliability: The ability to meet deadlines and attend class
Process: The documentation of how a design is developed

Good process (research, traditional thumbnails, variation sketches, comps – visual thinking ) is vital to design/animation development. It is expected and you may be asked to produce at any time the documentation of your design processes. Lack of design process will be noted throughout the semester and factored into your final grade.

Evaluation will be on the A – F scale.
A  – 100 to 90% – Excellent – superior
B  – 89 to 80% – Good – above average
C  – 79 to 70% – Average
D  – 69 to 60% – Below average
F – 59% and below – Failing